Inclusion
Sometimes you wish to re-use the elements of an existing type, but you need them at a specific location.
Using the inclusion mechanism, you can specify where will the element be included.
In our case, creating Point3D would be as done as:
TYPE Point3D
Point2D
z AS SINGLE
END TYPE
In this case, x and y will be placed before z in the UDT memory.
Should you need to have them after z, just put the included type in different place:
TYPE Point3D
z AS SINGLE
Point2D
END TYPE
Now z goes first, and x and y follow.